Hyrule and Theology

Posted on by Aaron in Video Games | 1 Comment

Recently, as part of Jon Acuff’s “30 Days of Hustle”, I finished reading The Legend of Zelda and Philosophy.  The volume is exactly what it sounds like: a book that delves into philosophical ideas present within the gaming mythology of The Legend of Zelda games and/or looks at philosophical ideas through the lens of the The Legend of Zelda franchise. As I read though pages that dealt with logic, time, space, metaphysics, art, and other ideas, one particular essay grabbed my attention more than the others:  “How can there be evil in Hyrule?”

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The Reborne: The Lake Ann Camp 2012 Rangers, Alpha Company, Part 3

Posted on by Aaron in Comic Books/Superheroes, Uncategorized, Video Games | 1 Comment

As I type this, Charlie Company of the 2012 Reborne Rangers has arrived at Lake Ann Camp and is learning their first lesson about conflict and teamwork in the face of the impossible on the paintball field as the final week of Reborne Rangers for 2012 begins.  I am still mulling over and telling the tales of week Alpha to friends who find themselves wishing they were there with me; to see what I saw.  Looking back, it’s accurate to say that the last day of Reborn Rangers Alpha 2012 was the most challenging one, as I wasn’t prepared for what awaited me throughout that day.

That morning, after breakfast and hearing from Chris, I tagged along as the Rangers headed out to a new physical challenge:  The Leap.  I thought I knew what The Leap was, I was so very wrong.  I thought The Leap was a event out on the challenge course at Lake Ann Camp that I had facilitated years ago involving slabs of tree trunk functioning as “lily pads” which the Rangers had to safely traverse while abiding by whatever restrictions their wise counselors put upon them.  This is not what The Leap is; The Leap is more, much more.

As I walked through the wooded area to our destination, with light filtering through the trees while leaves swished and crunched beneath my feet, I saw all the Rangers gathered in a large circle ahead of me.  As the circle drew nearer, I looked above me dazed and a bit confused.  Far above my head were cables strung between trees in proximity to what looked like small telephone poles about thirty to forty feet in height; and what was that red thing dangling off the cable, was that a ball?  I stood there somewhat speechless and amazed as the situation was explained to us:  Each Ranger would don a climbing helmet and full-body harness hooked to a rope and proceed to climb one of these telephone-like poles to a platform at the top.  Once atop the wobbly and wooden platform the Ranger would jump off into nothingness and attempt to strike the red ball hanging in mid-air from a cable.

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A Weekend with Nintendo’s new Wii U gaming system

Posted on by Aaron in Star Trek, Video Games | Leave a comment

Summer is always a important time for video game culture and industry because that’s when the Electronic Entertainment Expo (E3) happens and the best time to see what next generation gaming systems will be released by Nintendo, Sony, and Microsoft.  This year at E3, Nintendo demoed their new Nintendo Wii U as the kick-off of a special promotional tour for the new gaming system; this weekend that tour came to Washington, DC.  It’s not everyday that I get invite-only access to gaming hardware before it hits the market – it happened once with Microsoft Kinect – and it never happens twice in a weekend, but last night and today it did  as I attended Nintendo’s Wii U experience in Washington DC.

To see a hotel ballroom transformed into something that reminds you of the starship Enterprise in the J.J. Abrams reboot of Star Trek is rather impressive; it also helps to know one of the guys running the event who spent two days helping lead the crew who executed the transformation.  The event is Nintedo Wii marketing through and through, as everything is white with neon blue mood lighting for accent.  The room explodes out from a central pillar sporting three  flat screens and Nentendo Wii U consoles, while additional screens and consoles line the perimeter of one wall  leading to a few VIP rooms featuring more popular games.  The setup was impressive and looked as if a lot of design and thought went into the presentation.     Add to that a supply of Berry Lemonade Jones Soda – as it is the “Wii Blue” shade – and you’ve got a party going on.

Saturday night I brought a few friends along to share in the fun; it’s just better that way.  The Saturday event featured games such as Super Mario Bros Wii U, Nintendoland, Warioware, Zombie U, Ninja Gaiden, Batman Arkham City:  Armored Edition, Pikman 3, and Rayman Legends.  I can’t say I played all of these but I enjoyed a fair amount of them.

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A Hero’s Legend: An evening with the Music of Hyrule

Posted on by Aaron in Music, Video Games | 1 Comment

The year was 1986, and I was only four years old.  I wouldn’t know of it’s existence for a few more years, but that’s the year the “golden cartridge” known as The Legend of Zelda appeared on the 8-bit video game scene dominated by the Nintendo Entertainment System (NES) and changed things, forever. That golden cartridge gave us Link, the Hero of the Land of Hyrule, destined to confront and defeat Ganon, the Dark One with an iron grip on the land, Princess Zelda in his dungeon, and the power of the Triforce in the balance.  But it was only the beginning, as this legend has spawned numerous video games, music, apparel, philosophy book, and even a short lived cartoon.    While in many ways  built on what had come before, such as Dungeons and Dragons on the Mattel Intellevision; a game I have fond memories of playing with my Dad, Zelda took things to a whole new level.  The golden cartridge has left a hero’s legacy that is far from over, with the new Nintendo Wii U releasing later this year

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